- Join date: Mar 22nd 2009
- Profile Views:13457
I worked as Digital Artist Generalist for some years, in house and remotely, for studios around the world. I learned all the pipeline of production and experimented alot of stuff (modeling, texturing, rigg, light, shading, animation, simulations, composite, render, etc).
Since my best skills are modeling and texturing (and is what I love to do the most), nowadays I work full time as Character Artist, doing Characters and Props (modeling and texturing in general), for animation, VFX, cinematics and games.